Voracity is a 3D TPS game in which you play as Gatto, a brave lieutenant who is in charge of stopping the evil plan of Dr. Ego, an expert in animal mutation.
The challenge was finishing a playable demo for publishers and marketing purposes in 3 months.
When I joined the team, they were in an advanced phase of Game and Level Design. However, they were struggling to have a coordinated plan. They were missing deadlines and priorities weren't clear. That's where my Producer abilities became useful.
After an analysis of the production situation, I realized that it was challenging but achievable. I proceded this way: